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Game Designer and Level designer

Constraints:
PVP, Online Game, Asymmetric Gameplay
 
My work as a game designer:
R&D on new features like game modes, abilities tutorial.
Prototyping in Blueprint on Unreal.
Multiple iterations with Playtests.
 
My work as a Level Designer:
•Paper Design for pré-production
•Level design Blocky
• Level design in Unreal
•Organisation of playtests
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Tools:
•Schemes on Illustrator
•Documents on Word
•Production On Unreal
•development in Blueprints
Challenges:
The Asynchronous gameplay was tough to explore with level design
•Dealing with different character power to balance situations
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Level design document of the first map with the test in unreal
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