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RESUME

Anchor 1
Professional ​
behaviour

•As a game designer, I'm specialised in Arcade Game, Social Game and Gambling game. I'm multidisciplinary, I prototype a lot to prove my ideas, and I'm able to balance them and design economics of the game.

•Thereby I have skills in integration on Unity and Unreal, development in C# and Blueprints, mathematics and Economic design on Excel and graphism with Illustrator or Photoshop.

 

•I like human adventures and I'm always happy to socialize and participate to the social life of a place

Work​
experience​
internship Game designer and Level designer on LeminsGate for Ratloop Games Canada
July 2018-February 2019
responsible for creating maps of the game:
•Constraints: PVP, Online, Asymmetric gameplay 
•Tools: Excel, Unreal, Blueprints, Asana, Plastic SCM
•Responsibility and skills:
>Game Design:
-R&D on new features, modes, abilities, tutorial
-creating Game Modes
-Prototyping in blueprints on Unreal
-Multiple iterations with Playtests
>Level Design:
-Research and planification for maps
-Paper Design
-Blocki Maps
-Organizing playtest to ensure quality
-Creation of the Tutorial Level
 
internship Level designer on Vroom Kaboom for Ratloop Games Canada
November 2017-July 2018
responsible for creating maps of the game:
•Constraints: PVP, Online Game, Car Game, using VR
•Tools: Unity, C#, Asana, Plastic SCM
•responsibility and skills:
>Planification and concept 
>Paper design for pré-production
>Level design Blocky
>Production On Unity
>Creation of dynamics objects in C#
>TeamWorks with a team of 10 persons
Experience: long term- learning, doing the complete level design of a launched project
 
Internship in Project Management, Game Design, and development for WatchMojo.

March 2017 - June 2017

 

mandated as an intern to realize web mini-games for WatchMojo. I was in charge of the project:

• the conception of the games, the presentation to the client.
•creation and co-direction of a team of 6 persons

>responsability and skills: Customer relationship, team and project management. Design, Programmation, and tracking of the games.
Communication, Listening,
autonomy, adaptability, self-education, coworking.
>Tools: Trello, Unity, C#, Excel,
Word, Powerpoint.
>Experience:

 a Better vision of a leader and teamwork role.

•programming physics on Unity. Integrate UIs, audio, 3d,2d, Vidéo.
A better vision of a 3d/ 2d artist work and the Tools that are used like Maya and Animate CC.

 

 
Tester at Scavengers

February -March 2017

 

• Find bugs in the Darwin projects. I worked in collaboration with level designers and programmers.

>Tools: Trello, Unreal 4 Engine.
>Skills: communication, knowing using the software and autonomy. 
> Experience: I learned a lot about how is work a little video games company and also about the battle royal type of game conception.

 
 
 
Playtester at Scavengers, Spearhead, Gameloft, Kitfox Games, Dontnod Eleven

Punctually from December 2016

 

• playtest a game in development to bring feedback about the quality of it to a Company.

>Tools: Excel, Google Forms

>Skills: Observation, reflections, patience.

>Experience: I learned a lot about work the balancing part of a game in development. Why player feedback is important and how to iterate new content to correct it 

Ratloop_Feature.jpg
Ratloop_Feature.jpg
Education
Isart Digital Montréal,
September 2016-June 2019

 

•AEC "conception des mécaniques de jeu vidéo"

•RNCP niveau 1 

One year at the "Université du Québec à Montréal"

2015-2016

Baccalauréat :Communication in the digital media

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