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Level Design, Grim Dawn, June 2017

 

Resume:

On this project, we had to realize by a group of 4, a suite of 4 levels.

 

My job:

Realize the second One, a semi-open world where the players need to save survivors in a manor keep by a cyclop.

 

Mandate:

Level Design Document, Préproduction Schemes and Final Level in harmony with the other level of the suite.

5 Minutes Gameplay
Differents views in the Level
Level Design Document & Scheme
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