top of page
Level Design, Grim Dawn, June 2017
Resume:
On this project, we had to realize by a group of 4, a suite of 4 levels.
My job:
Realize the second One, a semi-open world where the players need to save survivors in a manor keep by a cyclop.
Mandate:
Level Design Document, Préproduction Schemes and Final Level in harmony with the other level of the suite.
5 Minutes Gameplay
Differents views in the Level
Level Design Document & Scheme
bottom of page