top of page
Resume
This exam of 3 hours was an evaluation, where we had to create a Point & Click, the objective was to test our knowledge of Unity
Engine
Unity, MonoDevelop
View in Unity
Mandate & Tools
Mandate:
Creation of an infiltration point & Click game.
A character with movement system,
3 guards with a path,
3 documents to take,
Win and Fail Screen,
Animation of the Characters.
Tools:
Using Raycast, UI, Navmesh for guards, triggers, animator, lights, materials. Scripting in C#
On the guards, the cone is the flashlight scope and the cube is the detection trigger of the player.
bottom of page